Warship Gunner 2 Ps2 Iso Download

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  • Adjutant Voice Select (training only)

Clear the game once on any difficulty.

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  • Better missions rewards

Complete both primary and secondary tasks during each mission, and destroy all ships and aircraft in the area before you withdraw. Collect all floating crates that contain bonus items. If the mission is accomplished before you have destroyed everything, do not select Withdraw. Stay on the level until everything floating and flying is gone, then withdraw using the options screen. More often than not, you will receive an S rating and get special access to weapons, hulls, etc.
  • Breac Wave Gun

Warship gunner 2 isoAfter completing the game and unlocking Special Mission mode, change the difficulty setting to Very Easy until you reach the Defeat The Master Of Terror mission (final mission). Complete the mission on the Normal difficulty setting to get the Breac Wave Gun. This gun can destroy an entire fleet and most Superweapons with one shot. Play all special missions multiple times on the Normal difficulty setting to receive rare bonus items.
  • Completion bonuses

Complete the game to unlock the Very Hard difficulty setting, Survival mode, Special Mission mode, Adjutant Voice Select in Training mode, and Enemy Layout Select in Training mode.
  • Enemy Layout Select (training only)

Clear the game once on any difficulty.
  • Firepower

As soon as the revolving guns are available, place as many on the ships hull as possible. It makes ship to ship combat much easier. The average destroyer can hold up to five of the 57MM on deck. Do not worry about the traditional cannons, as their rate of fire is too slow. The revolving guns are very powerful and rarely run out of ammunition. The only downside is that you must be fairly close for them to be effective. Race up next to enemy ships and shoot them and they will be destroyed quickly and generally cannot fire back due to the close range. Upgrade the size/caliber of the revolving guns whenever possible in the R&D section. Once the wave guns are available, add one or two to take out entire fleets, then use the revolving guns to take out the survivors. A combination of wave gun and revolving guns can take out anything in the game.
  • Gravity Shield

Sink 100 Super Ships to unlock the Gravity Shield.
  • R&D Section

Research engines, artillery (guns), systems, and hulls in that order. Save your money and spend it only on the most powerful items you can afford or that are available for what you are researching. After just a few missions, you should be able to afford researching battleship and battlecarrier hulls. Remember to also research engines, turbines, smokestacks, and bridges for the hulls you are researching.
  • Rubber Ducky ASW tech

Beat the game two times on any difficulty.
  • Speed

Try adding as many boilers and turbines in the early stages for maximum speed. Do not forget to add smokestacks to vent all those boilers. In the R&D section, use your money to research the most powerful engines and turbines available for the hull you have. For the first third of the game, do not bother adding armor as it will only slow you down. The faster you can move, the harder it is for opponents to hit you.
  • Superships

The best strategy to destroying Superships is to try to match their speed and get up right next to them. Then, attack them with the revolving guns. Most of the Supership's weapons are long range, and they cannot lock on and fire if you are directly beside them. Do not fire from long range unless you are using a wave gun.
  • Unlock Special Mission Mode

Clear the game once on any difficulty.
  • Unlock Survival Mode

Clear the game once on any difficulty.
  • Unlock Twin Hull Battleship

To unlock the Twin-Hull Battleship beast, you must get an S-rank on mission PAC-B-593. This mission however can only be accessed if you are under Braun's adjunct. This can be done in training mode. |

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  • Unlock Ultra Hard Difficulty

Beat game second time.
  • Unlock Very Hard Difficulty

Clear the game once on any difficulty.


KNOW SOMETHING WE DON'T?

You can submit new cheats for this game and help our users gain an edge.


This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Naval Ops: Warship Gunner for PlayStation 2. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

Unlock Massive Wave Gun[edit]

Destroy 999 Superships.

Submitted by: dan226

Money Cheat[edit]

At the Allied base (the screen where your ship is docked), press LEFT, LEFT, RIGHT, RIGHT, L2, R2, R1, L1, SQUARE, TRIANGLE.

Glitch: Temporary Speed Boost[edit]

After accelerating to maximum speed, tap UP repeatedly to get a small 1 to 2 knot boost. It lasts only a short while, and can be done anytime and with no limits. It does not work if the engines are damaged.

Unlock Hidden Parts[edit]

The logbook keeps track of what vessels you kill. Sink enough of one enemy, and you earn unique ship parts:
100 planes - 203mm Chain Gun
500 planes - 356mm Chain Gun
100 PT Boats - 46x60 Gun
500 PT Boats - unknown
100 Cruisers - 80cm Guided Torpedo
500 Cruisers - unknown
100 Destroyers - Atomic Engine A
500 Destroyers - Atomic Engine E
100 Battleships - Charged Particle Gun 3
500 Battleships - unknown
100 Submarines - Enigmatech Atli Hull
500 Submarines - unknown
100 Transports - 2 Hull Cruiser
500 Transports - 2 Hull Battleship
100 Superships - Wave Gun

Unlock 46cm 60-Caliber Gun[edit]

Destroy 100 PT boats To unlock.

Unlock Atomic Engine Alpha[edit]

Destroy 100 Destroyer ships.

Unlock 203mm Chain Gun[edit]

Destroy 100 aircraft to unlock.

Unlock Wave Gun[edit]

Destroy 100 Superships.

Unlock 2-Hull Battleship[edit]

Destroy 500 transports to unlock.

Intermediate Ship Design[edit]

Once you have a few weapons and parts to play around with, you should seriously look into your design. Some quick pointers about designing for higher item-to-weight efficiency: deep deck weapons and heavy equipment (like bridges, boilers, and turbines) are greatly affected by where they are placed on a hull. Generally, the further they are from the hull's midpoint (create an imaginary line from bow to stern) the more they will weigh. For maximum effectiveness, place such heavy equipment as close to the midpoint as possible.
Similarily, where guns are placed affect what arcs they can fire on. In general, place your heaviest guns forward, and allow for at least one more mount in aft so you can perform devastating broadsides. Machineguns work best amidships, and like Starcraft missile turrets, should be mounted in triplets. Torpedoes, like most deck mounted weapons, can be mounted anywhere on a hull (even on destroyers) without any weight change.
Once Engine, Metallurgy, and Electronic tech levels are around 25, Gas Turbines and Atomic Engines will dispense with the need for smokestacks, allowing turrets and other heavy equipment to be placed closer to the ship's midpoint.
Lastly, do not mount more weapons than what is 'ammunition efficient'. That is to say, each weapon slot can only have a maximum of 65,000 rounds of ammo. Machineguns like the 20 to 35mm CIWS carry 10,000 rounds per gun. Assigning six of that weapon in one slot is optimal. Any more of that weapon in the same slot only uses ammunition faster with dubious effectiveness in Intercept Mode.

Research & Development[edit]

The research tree is rather lengthy, yet simple in some ways. All you need is a lot of money. Research these fields in the following order to gain new technology quickly:

  • Metallurgy - for bigger and better ship sizes.
  • Engines - a big ship that can't move is useless.
  • Weapons - bigger weapons mean sinking enemies faster.
  • Electronics - better detection allows firing at longer ranges.
  • Air Tech - leave planes last, when you have better ships to use them.

Be patient and replay missions several times to earn easy money. Always try to pick up parts if possible (to sell or scrap, even if you don't use them) since even if your ship is defeated, you get to keep the parts you picked up. After several replays, you'll have a very large store of weapons and equipment for your ship …

Basic Ship Design[edit]

The ship designer is the best thing in the game since you can make your first ship very useful for the first few stages.

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Basically, move the aft turrets to the front. You can place three turrets simply by raising the second and third turrets a

level or two above deck and concentrate firepower in the front. Mount the maximum number of barrels (or tubes in torpedos) if

possible, but always pay attentention to the ship's weight. If the number turns yellow, the ship is approaching its maximum

weight limit and will move a few knots slower.
Bigger guns don't necessarily mean better results, especially if you keep missing. Mount only enough guns (press CIRCLE and adjust the barrels and height) to get the ammo and damage you want to deal. Remember that the more barrels you use, the heavier the turret, and the less equipment (and armor) you can carry. When mounting guns, do not mix calibers; guns using different calibers will take up another valuable weapon space on the 1 - 7 menu. Instead, mount multiple main guns of the same (preferably the largest or most damaging) type fore and aft (aft only if you have a larger hull).
Note that the minimum parts you need for an 'empty' ship hull are:

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  • A hull
  • At least one engine (this means one boiler and one turbine initially)
  • One forward bridge
  • One smokestack
  • One radar
  • One sonar

If you do not have at least those items, your ship design cannot be saved, so always have extra RADAR, SONAR, FORE BRIDGES,

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Warship Gunner 2 Cheats

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